Aha …you don’t say! Trends – part 3

image from gigaom
image: Gigaom.com

And so…..out of all the new things I learned, what topic or point caused me to reflect the most…….change can be scary, fear inhibits learning and feeling safe and comfortable is important to establish a meaningful learning environment.  Lots of words, I know, but really where I go with this is that new technology can be intimidating, particularly for some adult learners who may have lower levels of competency when it comes to using computers.  This demographic group is ageing, however they will continue to be impacted by technology, need to continue to learn.

As an example, when I consider use of debit card machines, during the days of my youth we just waited in line at a grocery check out while the clerk manually punched in the prices, pulled up a receipt and waited for you to write a cheque (or pay cash).


Debit machines were a dream in someone’s head at that time.  Now everybody uses debit machines — the thought of standing in line waiting for someone to write a cheque today seems almost absurd.

Yet, everyone who uses a debit machine, whether you are the clerk behind the counter or the customer making a purchase had to learn to use that technology as it became mainstream.  It was and is the way business is conducted.  The level of “comfort” or confidence in the technology took some time for people to build confidence in — just like using bank machines.  It took time, practice and as it was used people became more competent and comfortable.  That example can be used in any learning environment — whether the subject at hand be technical based or any other, but if it is a foreign concept for the learner they need to build and have their comfort and confidence with the subject grow over time — and experience.

So, when using new technology in an educational setting we need to make sure it “works” — meaning that it is functional, and that the end user (learner) is in a comfortable and somewhat predictable environment so they feel safe and secure.  In otherwords, using that new “app” they may be using to learn isn’t going to break your phone, send out spam or otherwise create any damage.  One example of a great mobile learning app that is easy to use, highly functional and allows the learner to revisit material or move forward more quickly is “Duolingo” — just one example of a well designed and implemented learning tool and mobile app for learning a new language.

As an instructor, this means — to align with Wlodkowoski’s Integrated Levels of Adult Motivation —  I advocate taking the fear out of learning for learners…..by making it ok for them to ask for help (which could be done with a variety of messaging or course delivery apps), …..and “creating a safe learning environment that is free from humiliation or shame when students do not know the answer or are unfamiliar with the subject”.  (Merriam, 2014)

I met up with my learning partner this week and we compared notes on the articles we had selected for discussion for Assignment 2.  We both had focused on some area of technology — she on mobile apps, and I chose 3D technology and experiential learning through virtual environments.  I looked through the “50 of the best teaching and learning apps for 2016” on her blog post and liked the variety of apps that were being showcased.  Many of them, although more suitable for young learners could be used in an adult learning situation.  Some are now mainstream like Evernote and Google Drive however a few like Color Uncovered piqued my interest — hadn’t see that before.  As an artist I am interested in colour theory and impact of colour in our everyday environment, so I will be looking into this app and others like it.  It was great to compare notes with my partner and discuss both the course work and the details of this assignment.  We both agree that the digital world is where it’s at when it comes to leveraging teaching situations and communicating with students, without losing sight of the value of in person discussion.  We also discussed the ease with which an instructor can send out a broadcast message to students, then provide feedback and dialogue with the student when they are seeking clarity on a piece of information or area of study — this can provide privacy to the student, so if there is discomfort asking questions “out loud” they can do so just with the instructor as the audience.  That said, to provide a richer experience for the rest of the group sharing of questions being asked is the best idea in my opinion — so doing something that provides perhaps some anonymity– like an electronic bulletin board, will allow the questions to come forward, be viewed by all, generate more conversation and provide a richer learning experience.  It does seem in many ways much of our current technology can provide a comfort level that is accessible and “one size fits all” — ‘cept for the differences between android and apple 🙂

All this said, content trumps everything — so if the material in the app isn’t rich enough, agile enough and easy to navigate it will be tossed aside as quickly as yesterday’s news feed.  This reinforces the need for using a critical eye, evaluating your sources (integrity/validity)  and make sure what you provide students is value added.


Website : https://www.duolingo.com/    accessed May 1, 2017

http://www.teachthought.com/the-future-of-learning/technology/best-teaching-and-learning-apps-for-2016/  accessed May 6, 2017

Adult Learning: Linking Theory and Practice, Merriam, S, Jossey-Bass, San Francisco 2014

Images: gigaom.com/wp-content/uploads/sites/1/2014/07/465240319-640×463.jpg

cashier image: s-media-cache-ak0.pinimg.com/236x/bd/aa/0f/bdaa0f07baa4b2cc5bd79923fea55ac0.jpg


Trends in Adult Education – Part 2 – Implications

Waterfront watercolour 2009
Out onto new waters – what’s next?

How will we as current or future instructors or facilitators for adult learners prepare for and manage the impact of technology on ourselves and our adult learners?

There are a few key points about technology particularly with mobile learning apps or 3D learning environments and learning that I think need to be considered.  My learning partners is exploring mobile apps and cell phones as educational tools.  I focused on 3D technology along with Dale’s Cone of Experience and impact to the adult learner.

What do I know about the impact of technology?  What do I need to do to prepare for these trends?

  • Technology is not going away any time soon.  Barring a huge catastrophe, technology is here to stay.  We need to “get with the program”.
  • Use of a critical eye — is the content valid, useful, and basically good or is the app or venue being used as a channel for advertising, rather than having the objective of sharing information that is accurate and providing an enhanced learning experience?  Just because someone hit “publish” on their blog doesn’t make the content appropriate, accurate or relevant.  A “flashy” webpage (no pun intended) does not necessarily mean valuable content.
  • Currency.  No, not money — although for some of the latest gear and widgets money can help, I am talking about keeping up to date.  On a personal level, I have my hands full just using facebook and Whatsapp and my confidence with other social media channels such as twitter are outside my comfort zone.
  • Speed of change.  Yes, technology keeps evolving at what seems like the speed of light, however there are some core pieces that as educators I expect we will continue to use – regardless of platform, mobile or otherwise:
    • Word processing
    • Spreadsheets
    • Instant messaging
    • Web Browsers
    • E books

After all is said and done, not leveraging cutting edge technology to aide in learning can be short sighted.  We are gradually moving away from a generation that did not experience the development of computers as part of their “growing up”.  My first exposure to computers was when my son had access to an Apple2 computer as a learning aide in elementary school.  I date myself by admitting this was in the late 80’s.  Intrigued by this new technology I checked out a book from the local library and took out a book on Basic computer programming.  I was hooked.  Later with my trusty 286 with a dot matrix printer I was well onto my way to computer literacy – bring on WYSIWYG Excel!!!.  Then came the web. ….. oh my.  Morale of the story, you just need to keep on keeping up….or risk getting left behind.

That’s a post for another day.

Trends in Adult Education – Part 1

I have been researching trends in adult education and have found that the work being done on virtual reality learning platforms and delivery of instruction are extremely interesting and opens up doors to rich learning experience never before available to distance learners.

The trend that I am most interest in is the use of 3D technology in learning environments.

When considering the impact of that trend I came across an article about “Dales Cone of Experience”, by Heidi Milia Anderson, Ph.D.,Assistant Dean for Education Innovation, University of Kentucky writes about the work done by Edgar Dale during the 1960’s.  She describes how his theory “reveals that “action-learning” techniques result in up to 90% retention”.

Dale developed a model of a cone that emphasized that the greatest learning impact is realized when the individual goes through the real experience of the learning activity.  The advent of virtual reality and use of 3D to allow the learner to immerse themselves into the learning experience aligns with Dale’s theory.  The depth and breadth of the retention of learning is displayed in the diagram below.


Why is this important?

With the advent of 3D experiential learning tools (Google Cardboard, Oculus Rift, Samsung Gear VR etc) movement towards use of the virtual reality environment as a mainstream channel for learning is upon us.

In the online article “When virtual reality meets education” (TechCrunch January 23, 2016) authors Elizabeth Reede and Larissa Bailiff explain:

google cardboard1
Google Cardboard

“Despite the fact that VR is still developing, real progress has been seen in the economic scaling of the technology. The cost to the consumer of VR hardware (headsets, in particular) has steadily declined, as noted in the head­-mounted displays (HMDs) commercially available today: Google Cardboard for $20 and Samsung Gear VR for $99 (at this writing, Oculus Rift, a desktop VR device, is available for pre­-order for $599).”

What does this mean to any learner? Affordability and accessibility.  Of course the educational content in the virtual space is still evolving and growing, however I think this single technological trend has huge implications for the future of adult education.

I know as an adult learner, for instance, learning how to use a new piece of software – I can sit in a classroom and watch an instructor demonstrate a particular feature of task that can be done with the software.  Until I sit down and use it, hands on, more often than not I will not retain the information from the classroom for any length of time.  I have to play with it.  I find that my learning is enhanced when I can experience the learning activity through multiple sensory channels.  If I write something down, and say it out loud at the same time — it helps with retention.  If I need to remember a name sometimes I will move my hands a certain way such as cross my fingers — then when I need to recall the name (and I cross my fingers again) it will come to me.  It is almost like I have sensory triggers that will work with me when I am trying to learn something new.

I like to listen to music when I am studying, and when I am doing art work  (I paint and draw).  I find in both cases the music will immerse me in the current moment and will provide a richer experience — and in the case of learning something, help me to recall something I have read, or heard.  I have also, as a learning strategy, tape recorded information and played it back while doing mundane activities.

How does my learning style fit with cutting edge technology?  I have not had an opportunity to use 3D Occulus, or Google cardboard VR goggles, however I think the ability to become immersed in the experience of something you are trying to learn particularly for distance learners is HUGE.  Edtechnocation.com provides a variety of links to virtual reality resources you can check out.

For every opportunity there are risks however, and one that bears mention is something called “cybersickness”.  As noted in the article “Feeling Woozy? It May be Cyber Sickness”  author Kate Murphy observes “Apple had to add extra accessibility settings to its mobile operating system to allow users to tone down the visual stimuli. And executives at Oculus V.R., makers of the much-anticipated virtual reality headset Oculus Rift (the company was purchased by Facebook last year for $2 billion), have said digital motion sickness is one of their biggest hurdles.

Here is a short video about the strategies being considered to deal with this very real problem.

It is indeed a brave new world we approach when it comes to adapting VR to mainstream adult education however I think the promise and potential is significant and I look forward to watching how this piece of technology revolutionizes both traditional classroom and distance education.

As part of my learning activity within PIDP 3100, I will be working with a learning partner who will also be looking at trends.  We will consider implications and the impact or “aha” moments we experienced working on this assignment.

In my next post I will take the trends we identified, one being virtual reality I explored above, and consider the implications they will have for me, in the role of instructor and how I would prepare  to adapt and or embrace these trends in adult education.

How would I use virtual reality as an educator?

References: http://www.queensu.ca/teachingandlearning/modules/active/documents/Dales_Cone_of_Experience_summary.pdf accessed April 24, 2017

https://techcrunch.com/2016/01/23/when-virtual-reality-meets-education/ accessed April 24, 2017

http://www.edtechnocation.com/gafe/googlecardboardedu  accessed April 24, 2017

https://well.blogs.nytimes.com/2015/11/14/feeling-woozy-it-may-be-cyber-sickness/?_r=0 accessed April 24, 2017

Cone of learning image from: http://hlwiki.slais.ubc.ca/index.php/Dale%27s_cone_of_learning